AI-Assisted Interactive Cultural Tourism Planning: A Comparative Case Study of Lanzhou and Dunhuang

Authors

  • Yujing Zhang Digital media and communication Sydeney University, Australia

DOI:

https://doi.org/10.54097/0qbr3p13

Keywords:

Artificial Intelligence, Cultural Tourism, Cultural Heritage, Gamification, Interactive Planning

Abstract

This paper studies how AI-assisted interactive technologies can support cultural tourism planning in Gansu Province, China, through a comparative study of Lanzhou and Dunhuang. By combining the new technology of generative AI with rich cultural resources from history, many projects have begun to offer users an all-encompassing and personalised experience rather than just passive observation. Use the Lanzhou cultural tourism AI matrix as the main implemented case and the Dunhuang digital heritage project as a comparative reference to explore how different forms of AI-assisted interaction can support cultural tourism engagement, commercial conversion and heritage communication in Gansu. Based on the above analysis, AI-assisted cultural tourism interaction can promote cultural participation by connecting digital participation with real-life tourism scenarios and local cultural resources.

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References

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Published

28-09-2026

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Articles